![]() We know that the game board will have certain dimensions, and may contain walls. Once you understand how both the given structs work, you will need to define how you want to represent the snake. It will be useful to note that one of the fields of the board struct is a pointer to a snake struct, which means that you can access a game’s snake struct through the game’s board struct (which you can, in turn, access from a game’s game struct).įirst, we’ll give you an overview of the board and game structs. We have given you the definitions of both the board struct and the game struct, but you can choose to fill in the snake struct with the fields you think are most appropriate. Take a look at the structs defined in common.h : Your first task is to extend the stencil with the necessary code to represent and update the game state in memory! All of this is stored in the computer’s memory in the form of bytes. ![]() The data represents the state of the game, as well as its visual representation to the player. Like any computer program, the Snake game consists of machine code (in the “code” or “text” segment of memory) and data. You will see that it simply prints a message and exits: $ make $. You can also run tests with make - read through the rest of the handout! Navigate to your project directory and run make to create an executable file (called snake ). You’ll learn more about Makefiles in Lab 1. The Makefile defines rules and behaviors for compilation. Make is a tool that enables us to generate executable files from source code. Task: Compile the stencil code and run it! Hints on compiling The files that you will have to modify in the project are: You’ll be doing all your work for this project inside the snake directory in the working copy of your project’s repository.īelow is an outline of all the files we provide you with an a brief description of what they do:Ĭontains definitions for the input_key enum, game, board, and snake structs, and function headers for common.cĬontains function headers for game_over.cĬontains the definition for the board_init_status enum and function headers for game_setup.cĬontains the definition for the node struct and function headers for linked_list.hĬontains function headers for mbstrings.cĬontains support functions and skeleton version of mainĬontains all of the traces that a working implementation will pass Once you have a local working copy of the repository that is up to date with our stencils, you are good to proceed. This will merge our Project 1 stencil code with your repository. If this reports an error, run: $ git remote add handout Now, ensure that your repository has a handout remote. Recall, to clone your repository for the projects, you run this command (inside the course container, or on the computer you’re working on): $ git clone hopefully have done this as part of Lab 0 already.) If you have not completed Lab 0, we suggest that you do it now! ![]() If you have completed Lab 0, you will already have created a private GitHub repository for your project work under the csci0300 organization.
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